Controlled spending
Trait Shards
Use for practical upgrades on core units after you know what trait direction the role needs.
Rerolling is profitable only when it improves a unit you will keep. Otherwise, it turns scarce currency into a short-term feeling.
Reroll only after three checks: the unit is a keeper, the trait fits the role, and the upgrade changes your current route or boss clear. Farm rerolls from Raid Shop, 30-minute challenges and the AFK chamber before chasing perfection.
Roblox publicly confirms that Anime Squadron uses unit upgrades, evolutions and ability unlocks. Farming routes and trait priorities below are expanded from the GAMES.GG external reference, not an official probability table.
Primary source
Confirms title, creator, public description, genre, max players and Roblox page identity.
https://www.roblox.com/games/71132543521245/Anime-SquadronPrimary source
Used for universe ID, root place ID, active players, visits, favorites, created date and updated date.
https://games.roblox.com/v1/games?universeIds=8356066619External reference
Used to expand unit letter tiers, trait tiers, team comps, farming routes and top-unit unlock paths; the external guide was updated June 12, 2026.
https://games.gg/roblox/guides/anime-squadron-tier-list/Use resource routes before rerolling so you can stop at a practical trait instead of spending every scarce item on one unit.
| Resource | Best sources | Use first on | Risk note |
|---|---|---|---|
| Trait Rerolls | Raid Shop, 30-minute challenge clears with Karashi, AFK chamber | Gometa, Woo, Madora, Shanron or another keeper unit | Do not burn rerolls on starter units. |
| Gems | Raid Shop, Story 1-1 Hard, 30-minute challenge clears with Karashi, AFK chamber | Banner targets and pity planning | Save for real targets instead of impulse pulls. |
| Gold | Raid Shop, Squadron clears, 30-minute challenge clears, selling banner summons, AFK chamber | Upgrading the carry, boss DPS and economy core | Split upgrades only after your main lane is stable. |
| EXP | Raids, Squadron and Story 1-1 | Units that stay in several modes | Leveling throwaway units slows the whole account. |
Superior and Cloner are the best chase traits, but Entrepreneur, Rebirth, Lethal, Sniper and Wealthy can be correct when they match the role.
| Tier | Traits | Best on | Reported value | Reroll rule |
|---|---|---|---|---|
| SS | Superior, Cloner | Top DPS and high-value support units | Superior adds huge damage, HP, range, cooldown and spawn-cap value; Cloner doubles deployment value on premium units. | Keep on any long-term unit unless a role mismatch is obvious. |
| S | Entrepreneur, Rebirth | Expensive units, tanks and hard-stage anchors | Entrepreneur improves cost timing while adding stats; Rebirth gives a second life at partial HP. | Excellent if the unit's role benefits from cheaper deployment or survival. |
| A | Lethal, Sniper, Wealthy | DPS units, range-sensitive units and economy/flex slots | Lethal improves damage uptime, Sniper helps reach earlier lanes, and Wealthy is a weaker economy option. | Accept on useful units; chase SS only for true account anchors. |
| D | Sight, Endure, Tank | None as a long-term target | The stat gains are too small compared with higher-tier traits. | Reroll when the unit is worth investing in. |
| Situation | Reroll? | Reason | Better action |
|---|---|---|---|
| Temporary story carry | No, unless stuck | You may replace the unit soon | Level and push progression |
| Confirmed late-game carry | Yes | Trait value compounds across every map | Set a stop point before spending |
| Support without strong damage core | Wait | Support scales what you already have | Build carry and boss DPS first |
| Economy unit for endless | Maybe | Income traits matter only on long maps | Test payback before committing |
Treat reroll resources as account-wide power, not single-unit cosmetics. If a resource is rare, spend it only when the unit and role are already proven.
Controlled spending
Use for practical upgrades on core units after you know what trait direction the role needs.
High-value only
Reserve for the best unit you own or a unit whose evolution makes it a long-term carry.
Prevents tilt
Keep a good trait when further rerolls would not change your clear speed or boss result.
Player questions
Quick answers for the checks players usually make before redeeming codes, rerolling traits, or changing a team.
Only if the unit is part of your main team and the trait upgrade helps your current wall. Otherwise, save resources.
Set a stop point before starting. The right number depends on how hard the resource is to replace and how central the unit is.
No. A good matching trait on the right unit beats a perfect-looking trait on a unit you will replace.
Next move
Pick the next guide based on what you are trying to decide in-game.
Build Guide
Anime Squadron traits guide for deciding the best trait by unit role, reroll timing, Trait Shards and Perfect Cube usage.
Open guideCore Guide
Anime Squadron tier list with SS to D unit rankings, best traits, team comps, farming routes and unlock paths.
Open guideExtra Intel
Anime Squadron evolution guide for deciding which units to evolve first, what materials to save and when evolution is worth it.
Open guide