Meta DPS
Top damage picks for carrying waves, bosses, and high-pressure routes.

Red Cape Carry
Name is unclear in the source image.

Gometa (SSJ4)

Woo (Shadow)

Madora (Gunbai)

Shanron (Omega)
Use the SS to D rankings for priority, then check role fit before spending rerolls, evolution materials or pity pulls.
Best current targets from the GAMES.GG reference are Gometa (SSJ4), Woo (Shadow), Madora (Gunbai), and Shanron (Omega), but team value still depends on roles: DPS, tanking, support and economy.
Use the role groups from the supplied source chart: Meta DPS, Meta Tank, Meta Support, Money, Beginner Must Have, and Decent DPS.
Top damage picks for carrying waves, bosses, and high-pressure routes.

Red Cape Carry
Name is unclear in the source image.

Gometa (SSJ4)

Woo (Shadow)

Madora (Gunbai)

Shanron (Omega)
Best front-line or survival picks when a route needs durability.

Red Cape Tank
Same unclear avatar as the Meta DPS row.

Shield Hero

Big Beard
High-value utility units for buffs, control, or team scaling.

Shinks

Mamosa

Rudaus
Economy unit used to improve resource flow on longer maps.

Fastwagon
Early account priorities that help new players stabilize teams faster.

Fastwagon

Karashi

Goki (SSJ4)

Vegeta (SSJ4)

Tranks
Usable damage units that can bridge progression but sit below Meta DPS.

Rizzuto (Sage)

Choi

Igras

Zaro

Shin
This table adapts the GAMES.GG June 12, 2026 unit ranking into a quick build-priority view. Treat it as external reference data, then validate against your own unlocks, traits and stage needs.
| Tier | Units | Best use | Build note |
|---|---|---|---|
| SS | Gometa (SSJ4), Woo (Shadow), Madora (Gunbai), Shanron (Omega) | Endgame carries, boss damage and long-fight scaling | Gometa is the rush target once the account can support his evolution grind; Woo and Madora are major DPS goals, while Shanron is powerful but expensive. |
| S | Rizzuto (Sage), Vegata (SSJ Full Power), Goki (SSJ4 Full Power), Shinks, Fastwagon | Strong mid-game teams, support backbone and economy | Shinks and Fastwagon give team value even when raw DPS changes; Goki and Vegata also matter because they feed the Gometa path. |
| A | Karashi (Sharingan), Shield Hero, Rudaus | Fast farming, pre-endgame tanking and cooldown support | Karashi is useful for quick clears, Shield Hero stabilizes harder stages, and Rudaus is best when cooldown reduction helps an already strong team. |
| B | Big Beard, Mamosa | Early and mid-game bridge slots | Use these when they solve a current survival or damage gap, but avoid heavy reroll spending unless they remain in your main route. |
| C | Choi, Tranks, Zaro | Starter DPS and filler slots | Good enough to stabilize new accounts, but usually replaced once stronger banner, raid or evolution options arrive. |
| D | Shin, Igras | Temporary starter coverage only | Do not spend scarce upgrade, evolution or trait currency here unless a short-term clear absolutely requires it. |
A top trait can change a unit more than a small unit upgrade. Superior and Cloner are the premium reroll targets, while Entrepreneur and Rebirth are strong when the unit role matches them.
| Tier | Traits | Best on | Reported value | Reroll rule |
|---|---|---|---|---|
| SS | Superior, Cloner | Top DPS and high-value support units | Superior adds huge damage, HP, range, cooldown and spawn-cap value; Cloner doubles deployment value on premium units. | Keep on any long-term unit unless a role mismatch is obvious. |
| S | Entrepreneur, Rebirth | Expensive units, tanks and hard-stage anchors | Entrepreneur improves cost timing while adding stats; Rebirth gives a second life at partial HP. | Excellent if the unit's role benefits from cheaper deployment or survival. |
| A | Lethal, Sniper, Wealthy | DPS units, range-sensitive units and economy/flex slots | Lethal improves damage uptime, Sniper helps reach earlier lanes, and Wealthy is a weaker economy option. | Accept on useful units; chase SS only for true account anchors. |
| D | Sight, Endure, Tank | None as a long-term target | The stat gains are too small compared with higher-tier traits. | Reroll when the unit is worth investing in. |
The reference highlights Omega Gear Set as the best gear target, with Mythic Pieces as the next fallback. The real decision is still role matching.
| Role | Best trait | Gear note | Avoid |
|---|---|---|---|
| DPS | Superior or Cloner | Use the Omega Gear Set if available; Mythic Pieces are the next fallback. | Farm-only traits on units whose job is damage. |
| Support | Superior or Cloner | Prioritize uptime, range and team impact over vanity stats. | Rerolling support before your main DPS core is stable. |
| Farm | Entrepreneur or Wealthy | Cost and income matter most when the map lasts long enough. | Putting a pure tank trait on Fastwagon. |
| Tank | Rebirth | Survival traits are valuable when losing the unit ends the run. | Treating tank stats as a substitute for damage coverage. |
These example teams are useful because they show the pattern behind strong lineups: premium DPS, a support slot, economy, and one unit matched to the farm target.
| Plan | Units | Why it works | Priority action |
|---|---|---|---|
| Mid-to-late all modes | Gometa with Superior, Karashi with Rebirth, Vegata with Cloner, Fastwagon with a farm trait | Balances premium damage, speed, a cloneable DPS slot and economy acceleration. | Max Fastwagon early so expensive units deploy faster. |
| Madora farming | Two DPS units, Shinks and Fastwagon | Keeps enough damage on Ninja Village Squadron Act 4 while support and money smooth the run. | Swap in Vegata with Cloner if that is your stronger route. |
| Shanron farming | Vegata with Cloner, or two DPS units plus Shinks and Fastwagon | The reference route highlights Vegata with Cloner as a strong option for GT City Raid Act 4. | Use the stable two-DPS template if solo routing is inconsistent. |
Knowing the tier list is only useful if you can afford the units and traits. Use these farming routes to decide where to spend time before chasing a perfect roll.
| Resource | Best sources | Use first on | Risk note |
|---|---|---|---|
| Trait Rerolls | Raid Shop, 30-minute challenge clears with Karashi, AFK chamber | Gometa, Woo, Madora, Shanron or another keeper unit | Do not burn rerolls on starter units. |
| Gems | Raid Shop, Story 1-1 Hard, 30-minute challenge clears with Karashi, AFK chamber | Banner targets and pity planning | Save for real targets instead of impulse pulls. |
| Gold | Raid Shop, Squadron clears, 30-minute challenge clears, selling banner summons, AFK chamber | Upgrading the carry, boss DPS and economy core | Split upgrades only after your main lane is stable. |
| EXP | Raids, Squadron and Story 1-1 | Units that stay in several modes | Leveling throwaway units slows the whole account. |
The strongest units are not all simple banner pulls. Some require specific acts, evolution routes, raid clears or Battle Pass access.
| Unit | How to get | Why it matters |
|---|---|---|
| Gometa (SSJ4) | Evolve Goki to Full Power, finish the related questline, then gather Primal Core materials. | Top long-fight carry target and the unit most worth planning evolution materials around. |
| Woo (Shadow) | Banner Secret reported with a 20,000 summon pity. | One of the highest DPS targets, but requires gem discipline and pity planning. |
| Madora (Gunbai) | Clear Ninja Village Squadron Act 4. | Strong burn and boss-killing value, with a clearer progression target than pure banner luck. |
| Shanron (Omega) | Clear GT City Raid Act 4, then plan for a costly evolution path. | Versatile DPS, tank and support value, but the investment cost makes timing important. |
| Shield Hero | Battle Pass reward. | Best practical tank before Gometa can carry durability duties. |
The unit groups and portraits come from the supplied tier-list image. GAMES.GG is used as the main external reference for the expanded rankings and strategy sections. Sportskeeda remains listed as a manual cross-check reference, but no Sportskeeda-only ranking data was copied because automated access was blocked by human verification.
Primary source
Confirms title, creator, public description, genre, max players and Roblox page identity.
https://www.roblox.com/games/71132543521245/Anime-SquadronPrimary source
Used for universe ID, root place ID, active players, visits, favorites, created date and updated date.
https://games.roblox.com/v1/games?universeIds=8356066619External reference
Useful professional media reference for tier-list cross-checking; automated fetch was blocked by human verification during this update.
https://www.sportskeeda.com/roblox-news/anime-squadron-unit-tier-listExternal reference
Used to expand unit letter tiers, trait tiers, team comps, farming routes and top-unit unlock paths; the external guide was updated June 12, 2026.
https://games.gg/roblox/guides/anime-squadron-tier-list/| Evidence | Used for | Status |
|---|---|---|
| User-provided tier-list image | Meta DPS, Meta Tank, Meta Support, Money, Beginner Must Have, and Decent DPS role groups | Unit portraits were cropped from the supplied image and names were preserved where readable. |
| Official Roblox game page | Game context: lane battler, summon, upgrade, evolve, bosses and waves | Primary public source for explaining why role coverage matters. |
| Sportskeeda Anime Squadron Unit Tier List | Manual cross-check reference | Listed as a professional media reference; automated access returned human verification, so no Sportskeeda-only rankings were copied. |
| GAMES.GG Anime Squadron Tier List | Letter tiers, trait tiers, team-composition examples, resource farming routes and top-unit unlock paths | External guide reviewed on June 16, 2026; its claims are labeled as external reference data rather than official Roblox facts. |
| Role | Use first? | Trait focus | Best use | Avoid |
|---|---|---|---|---|
| Carry | Yes | Damage, speed, crit or multi-hit value | Clearing waves and carrying story progression | Rerolling before you know the unit is a keeper |
| Boss DPS | Yes, after your carry | Single-target damage, burst uptime, boss shred | Boss stages, raids and high-health waves | Replacing your only wave clear too early |
| Support | Usually no | Range, cooldown, buff uptime or control | Scaling a strong carry or slowing dangerous lanes | Overinvesting before your damage core is stable |
| Economy | Only if the stage is long enough | Income, placement cost or upgrade efficiency | Long routes, endless and resource farming | Short maps where the unit never pays back |
| Tank / Control | Situational | Survival, lane control, stun or slow uptime | Protecting weak lanes and buying time | Treating control as a replacement for damage |
Player questions
Quick answers for the checks players usually make before redeeming codes, rerolling traits, or changing a team.
Gometa (SSJ4) is the strongest rush target in the external reference, with Woo (Shadow), Madora (Gunbai), and Shanron (Omega) also in SS tier. For early progression, though, a reliable carry or economy unit can be more valuable than a unit you cannot build yet.
No. Reroll only when the unit is a keeper and the trait will affect maps you actually play.
Anime Squadron is a lane battler, so a team needs coverage: wave clear, boss damage, control, economy and upgrade efficiency.
Next move
Pick the next guide based on what you are trying to decide in-game.
Core Guide
Anime Squadron units wiki hub for roles, recommended traits, build priority, evolution value and unlock paths.
Open guideBuild Guide
Anime Squadron traits guide for deciding the best trait by unit role, reroll timing, Trait Shards and Perfect Cube usage.
Open guideBuild Guide
Anime Squadron best team guide for building a balanced lineup with carry, boss DPS, support, economy and control roles.
Open guide