S DPS
Meta damage units with the best end-game DPS or damage-over-time value.

Berserker (Enraged)
Squadron Eclipse before Chapter 4.

Gometa (SSJ4)

Puppeteer (Transcendent)
Katakara Bridge Challenge evolution path.

Woo (Shadow)

Madora (Gunbai)
Use the S to C DPS rankings for damage priority, then check Tank, Support and Farm roles before spending rerolls, gear or evolution materials.
Best current DPS targets from the supplied tier-list notes are Berserker (Enraged), Gometa (SSJ4), Puppeteer (Transcendent), Woo (Shadow), and Madora (Gunbai), but team value still depends on tanking, support and farm economy.
Use the supplied chart as the fast visual reference: S/A/B/C DPS for damage, then Tank, Support and Farm for role coverage.

Meta damage units with the best end-game DPS or damage-over-time value.

Berserker (Enraged)
Squadron Eclipse before Chapter 4.

Gometa (SSJ4)

Puppeteer (Transcendent)
Katakara Bridge Challenge evolution path.

Woo (Shadow)

Madora (Gunbai)
Sub-meta DPS units that still scale into late-game teams or unlock premium paths.

Shanron (Omega)

Skeleton Knight (Resonance)
Raid Eclipse before last chapter.

Falcon (Dark)
Evolve Banner Mythic Falcon.

Goki (SSJ4 Full Power)

Vegata (SSJ4 Full Power)
Useful mid-game DPS and flex units with specific support, tank or farming niches.

Rizzuto (Sage)

Karashi (Sharingan)

Big Beard

Caska (Resilience)
Damage amplification support with Berserker/Falcon synergy.
Beginner DPS units that can bridge early and mid-game before stronger pulls arrive.

Choi

Tranks

Shin

Zaro

Igras
Defensive units that buy time or protect a premium damage unit.

Skeleton Knight (Resonance)

Puppeteer (Transcendent)

Shield Hero

Gometa (SSJ4)

Shanron (Omega)

Big Beard
Best buffers, debuffers and utility picks for scaling a stronger carry.

Caska (Resilience)

Shinks

Shanron (Omega)

Mamosa

Rudaus
Upgrade and money generation units for longer routes and resource farms.

Falcon (Dark)

Fastwagon
This table condenses the pasted ranking notes into a quick build-priority view. Treat it as strategy reference data, then validate against your own unlocks, traits and stage needs.
| Tier | Units | Best use | Build note |
|---|---|---|---|
| S DPS | Berserker (Enraged), Gometa (SSJ4), Puppeteer (Transcendent), Woo (Shadow), Madora (Gunbai) | Meta DPS, bleed or DoT damage, burst clears and end-game carrying | Berserker and Gometa are the strongest DPS anchors; Puppeteer is a tanky grindable carry, Woo is a fast-clear secret, and Madora is the premium DoT target. |
| A DPS | Shanron (Omega), Skeleton Knight (Resonance), Falcon (Dark), Goki (SSJ4 Full Power), Vegata (SSJ4 Full Power) | Late-game scaling, hybrid tanking, farming utility and Gometa setup | Shanron is versatile but expensive; Skeleton Knight is the best tank/DPS hybrid; Falcon adds execute, support and farm value; Goki and Vegata matter because they are required for Gometa. |
| B DPS | Karashi (Sharingan), Rizzuto (Sage), Caska (Resilience), Big Beard | Mid-game DPS, filler slots, farming utility and early tank coverage | Karashi is lower DPS but excellent for resource farming, Rizzuto is a mid-game bridge, Caska amplifies Berserker/Falcon damage, and Big Beard trades lower DPS for practical tank value. |
| C DPS | Choi, Tranks, Shin, Zaro, Igras | Beginner DPS and early-to-mid filler slots | These are fine for new accounts, with Choi and Tranks standing out for early damage, but they should be replaced before heavy trait or evolution spending. |
| Tank | Skeleton Knight (Resonance), Puppeteer (Transcendent), Shield Hero, Gometa (SSJ4), Shanron (Omega), Big Beard | Survival, linked damage reduction, end-game durability and early progression safety | Skeleton Knight is the best pure tanking tool, Shield Hero is the best general tank before end-game, and Gometa/Shanron/Puppeteer add tank value without giving up late-game utility. |
| Support / Farm | Caska (Resilience), Shinks, Shanron (Omega), Mamosa, Rudaus, Falcon (Dark), Fastwagon | Buffs, debuffs, damage amplification, money generation and upgrade economy | Shinks is the premium support target, Caska amplifies key damage units, early supports bridge new accounts, Falcon helps both farm and utility, and Fastwagon remains the core economy unit. |
A top trait can change a unit more than a small unit upgrade. Superior and Cloner are the premium reroll targets, while Entrepreneur and Rebirth are strong when the unit role matches them.
| Tier | Traits | Best on | Reported value | Reroll rule |
|---|---|---|---|---|
| DPS / Support | Superior > Cloner | Premium DPS and most support units | Superior is the default chase trait for raw unit value; Cloner is still excellent when an extra copy changes the route. | Use Superior first for most DPS/support units, but Shinks should prioritize Cloner. |
| Farm | Entrepreneur > Wealthy | Fastwagon and long-route economy units | Entrepreneur is the best economy trait, while Wealthy is the fallback when the map is long enough for income to matter. | Only chase economy traits when the unit actually pays back on the mode you farm. |
| Tank | Rebirth or Cloner | Skeleton Knight, Shield Hero, Big Beard and tanky hybrids | Rebirth adds survival safety, while Cloner can double a tank or hybrid unit when placement value matters. | Pick based on whether your run fails from survival or from needing one more copy. |
Gear choice changes by mode. Short DPS runs, Infinite runs, DoT units, farm units and tanks all want different setups.
| Role | Best trait | Gear note | Avoid |
|---|---|---|---|
| DPS, non-Infinite | Superior or Cloner | 2 Shenron Omega Gear Set pieces, 1 Naruto Headband and a full Mythic Set. | Infinite-only gear choices when the run is short. |
| DPS, Infinite | Superior or Cloner | Full Aizen Set plus Mythic Set for longer game modes. | Short-run burst setups when the mode needs long scaling. |
| DoT DPS | Superior or Cloner | Full Shenron Set plus Mythic Set for Madora, Shanron and similar DoT units. | Gear that only improves short burst on a burn or DoT carry. |
| Farm | Entrepreneur or Wealthy | Money Maker Set from the Merchant Shop for Fastwagon. | Using economy gear on a short run where it cannot pay back. |
| Tank | Rebirth or Cloner | Use survival or clone value based on whether the run needs one stronger tank or another copy. | Treating tank stats as a substitute for damage coverage. |
These example teams are useful because they show the pattern behind strong lineups: premium DPS, support, economy and one route-specific answer.
| Plan | Units | Why it works | Priority action |
|---|---|---|---|
| Eclipse Squadron / Raid | Gometa, Puppeteer, Madora, Shinks and Fastwagon | Combines premium DPS, tanky DPS, DoT damage, support scaling and economy. | Stabilize Fastwagon economy first, then let Gometa/Madora carry damage while Shinks scales the lineup. |
| Beginner Story | Goki or Vegata, Karashi and Fastwagon | Goki or Vegata handles early damage, Karashi improves farming value and Fastwagon handles upgrade generation. | Use the starter carry that is already built, then add Fastwagon before chasing rare flex units. |
Knowing the tier list is only useful if you can afford the units and traits. Use these farming routes to decide where to spend time before chasing a perfect roll.
| Resource | Best sources | Use first on | Risk note |
|---|---|---|---|
| Trait Rerolls | Raid Shop, 30-minute challenge clears with Karashi, AFK chamber | Gometa, Woo, Madora, Shanron or another keeper unit | Do not burn rerolls on starter units. |
| Gems | Raid Shop, Story 1-1 Hard, 30-minute challenge clears with Karashi, AFK chamber | Banner targets and pity planning | Save for real targets instead of impulse pulls. |
| Gold | Raid Shop, Squadron clears, 30-minute challenge clears, selling banner summons, AFK chamber | Upgrading the carry, boss DPS and economy core | Split upgrades only after your main lane is stable. |
| EXP | Raids, Squadron and Story 1-1 | Units that stay in several modes | Leveling throwaway units slows the whole account. |
The strongest units are not all simple banner pulls. Some require specific acts, evolution routes, raid clears or Battle Pass access.
| Unit | How to get | Why it matters |
|---|---|---|
| Berserker (Enraged) | Squadron Eclipse before Chapter 4. | One of the two strongest DPS units because Bleed DoT damage can reduce enemy regeneration, and his damage rises as HP drops. |
| Gometa (SSJ4) | Evolve Goki to Full Power, finish the related questline, then gather Primal Core materials. | One of the two strongest DPS units because of massive self-stacking buffs, while also tanking well through defense, HP regen and dodge. |
| Puppeteer (Transcendent) | Evolve Puppeteer; get the base from Katakara Bridge Challenge and the evolution item from Katakara Challenge Hard Mode. | A weaker Gometa-style unit with strong DPS, tankiness, self buffs and a damage-focused debuff. |
| Woo (Shadow) | Banner Secret reported with a 20,000 summon pity. | One of the highest DPS targets, but requires gem discipline and pity planning. |
| Madora (Gunbai) | Clear Ninja Village Squadron Act 4. | Strong burn and boss-killing value, with a clearer progression target than pure banner luck. |
| Skeleton Knight (Resonance) | Raid Eclipse before the last chapter. | Excellent hybrid DPS and the best tanking tool; link him with your strongest DPS unit for damage reduction. |
| Falcon (Dark) | Evolve Banner Mythic Falcon. | Useful mix of execute damage, support, debuff resistance and Yen gain for farming. |
| Shanron (Omega) | Clear GT City Raid Act 4, then plan for a costly evolution path. | Versatile DPS, tank and support value, but the investment cost makes timing important. |
| Shield Hero | Battle Pass reward. | Best practical tank before Gometa can carry durability duties. |
The unit groups and portraits come from the supplied tier-list image and pasted ranking notes. GAMES.GG and Sportskeeda remain listed as external cross-check references, but the current structured rankings follow the supplied materials.
Primary source
Confirms title, creator, public description, genre, max players and Roblox page identity.
https://www.roblox.com/games/71132543521245/Anime-SquadronPrimary source
Used for universe ID, root place ID, active players, visits, favorites, created date and updated date.
https://games.roblox.com/v1/games?universeIds=8356066619External reference
Useful professional media reference for tier-list cross-checking; automated fetch was blocked by human verification during this update.
https://www.sportskeeda.com/roblox-news/anime-squadron-unit-tier-listExternal reference
Used to expand unit letter tiers, trait tiers, team comps, farming routes and top-unit unlock paths; the external guide was updated June 12, 2026.
https://games.gg/roblox/guides/anime-squadron-tier-list/| Evidence | Used for | Status |
|---|---|---|
| User-provided tier-list image | S/A/B/C DPS, Tank, Support and Farm role groups | Role groups and unit names were matched to the supplied image; missing individual portraits are shown with text placeholders instead of mismatched art. |
| User-provided pasted ranking notes | Unit ranking reasons, special-unit unlock paths, gear sets, traits, best teams and farming routes | Used as the main structured tier-list source for this update. |
| Official Roblox game page | Game context: lane battler, summon, upgrade, evolve, bosses and waves | Primary public source for explaining why role coverage matters. |
| Sportskeeda Anime Squadron Unit Tier List | Manual cross-check reference | Listed as a professional media reference; automated access returned human verification, so no Sportskeeda-only rankings were copied. |
| GAMES.GG Anime Squadron Tier List | External reference context for unit and trait planning | Kept as an external reference link, but the current structured tables follow the supplied image and pasted notes. |
| Role | Use first? | Trait focus | Best use | Avoid |
|---|---|---|---|---|
| Carry | Yes | Damage, speed, crit or multi-hit value | Clearing waves and carrying story progression | Rerolling before you know the unit is a keeper |
| Boss DPS | Yes, after your carry | Single-target damage, burst uptime, boss shred | Boss stages, raids and high-health waves | Replacing your only wave clear too early |
| Support | Usually no | Range, cooldown, buff uptime or control | Scaling a strong carry or slowing dangerous lanes | Overinvesting before your damage core is stable |
| Economy | Only if the stage is long enough | Income, placement cost or upgrade efficiency | Long routes, endless and resource farming | Short maps where the unit never pays back |
| Tank / Control | Situational | Survival, lane control, stun or slow uptime | Protecting weak lanes and buying time | Treating control as a replacement for damage |
Player questions
Quick answers for the checks players usually make before redeeming codes, rerolling traits, or changing a team.
The supplied ranking notes put Berserker (Enraged), Gometa (SSJ4), Puppeteer (Transcendent), Woo (Shadow), and Madora (Gunbai) in S DPS. For early progression, though, a reliable carry or Fastwagon economy can be more valuable than a unit you cannot build yet.
No. Reroll only when the unit is a keeper and the trait will affect maps you actually play.
Anime Squadron is a lane battler, so a team needs coverage: wave clear, boss damage, control, economy and upgrade efficiency.
Next move
Pick the next guide based on what you are trying to decide in-game.
Core Guide
Anime Squadron units wiki hub for roles, recommended traits, build priority, evolution value and unlock paths.
Open guideBuild Guide
Anime Squadron traits guide for deciding the best trait by unit role, reroll timing, Trait Shards and Perfect Cube usage.
Open guideBuild Guide
Anime Squadron best team guide for building a balanced lineup with carry, boss DPS, support, economy and control roles.
Open guide